The game was everywhere at once, and while it sounds like something that crosses so many genres should be an awful mess, it wasn't. You can even grab control of units during the RTS portions to turn Space Rangers 2 into a third-person action shooter. Some parts are like an arcade shoot-'em-up where you fall into a black hole and have to eliminate aliens to fight your way back out. Some parts turn into a classic text adventure like you've been catapulted back into the early '90s. Some parts of Space Rangers 2 turn into a real-time strategy game where you have to build a base to fight against Dominator invasions. And if the buns of this sandwich are turn-based space combat, the meat spans so many genres that it might as well be a hot dog for all the ingredients it has. Instead, you have to mostly evade the Dominators while you scrounge around to make a living, picking up odd jobs for the free species of the galaxy in order to accrue wealth, equipment, and experience.Įventually, your character would gain enough levels and purchase enough firepower to start fighting back against the oncoming hordes of robots, but the in-between period is where you bite into the meat of Space Rangers 2. Only you actually have absolutely no hope in hell of doing anything to the Dominators beyond scuffing their paint when you first start. Once done, you’re catapulted into a procedurally generated galaxy (an idea that was still relatively new at the time) and tasked with defending the known systems from an invading army of sentient killer robots called the Dominators. To start, you choose from five different alien races and create your character, choosing starting equipment and skills.
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